

The process starts by sketching a kawaii character inspired by a cake. Different perspectives, expressions and postures are tested. This is the fun step. It gets complicated from now on…
First, defining the shapes: cubes and planes.
Adding some modifiers. Mostly working with Solidify and Subdivision Surface.
When composing I have worked with Lens Distorsion and Glare to create the hollow effect and the chromatic aberration.
Some keyframes here and there to generate movement and here is the final result.